Force Spike was the last card and was always going to be a one mana spell as this deck has a really high curve. The last cards I put in were not the weakest as such, they were used to iron out weaknesses in the build. I was perfectly happy with the alternatives used in this build and felt like I got a much better deal on the power blue cards over all. I had no access to Force of Will or Snapcaster as my opponent used them which I am sure I would have found room for if I had the option. I felt like I may be land light at 16 land and with few cheap cantrip spells but the deck was very consistent over the few games it played. This also gives you the ability to mess around with Life from the Loam to pull further ahead while still making things and/or holding counter magic. Much of the deck is based around being able to get lots of lands in to play so as to have loads of power and options in the mid game. It has synergy in particular with Foil, Sylvan Library (to remove the chaff on top of library), Exploration, Gifts Ungiven and Forbid. The deck was themed around Life from the Loam. Sensei's Divining Top + Trinket Mage and Artifact Lands and/or Zuran Orb Against slower decks and control decks it felt very powerful and hard to beat. I think my goblin deck would destroy this almost every single game, and affinity, red deck wins, and both black and white weenie would all give it real trouble. While the experiment on this occasion was a success I am fairly confident this deck can't beat any dedicated fast agro deck, even with a bit of tweaking. I wanted to see if I could make a UG version of classic UW control work when built in the same style. Typically UG control decks have loads of guys and often an Opposition. This deck is not an archetype and was more an experiment.
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